CALL FOR
PAPERS
Multimedia
Tools and Applications
Artur Lugmayr, EMMi Lab., Tampere Univ. of
Technology (TUT), FINLAND
Bjoern Stockleben, RBB,
GERMANY
Thomas Risse, L3S, GERMANY
Juha Kaario, Nokia,
FINLAND
Kari Laurila, Nokia,
FINLAND
(edts), Multimedia Tools and Applications, Springer-Verlag,
2010
The medium is the message! And the message was literacy, media
democracy and music charts. Mostly one single distinguishable media such as TV,
the Web, the radio, or books transmitted the message. No in the age of
ubiquitous and pervasive computing, where information flows through a plethora
of distributed interlinked media – what is the message ambient media will tell
us? What means semantic in this context? Which experiences will it open to us?
What is content in the age of ambient media? Ambient media are embedded
throughout the natural environment of the consumer – in his home, in his car,
in restaurants, and on his mobile device. Predominant sample services are smart
wallpapers in homes, location based services, RFID based entertainment services
for children, or intelligent homes. The distribution of the medium throughout
the natural environment implies a paradigm change of how to think about
content. Until recently, content was identified as single entities to
information – a video stream, audio stream, TV broadcast. However, in the age
of ambient media, the notion of content extends from the single entity thinking
towards a plethora of sensor networks, smart devices, personalized services,
and media embedded in the natural environment of the user. The consumer
actively participates and co-designs contextual media experience One example is
e.g. location based information. Initiatives as the smart Web considering
location based tagging for web-pages underline this development. This
multidisciplinary special issue aims to address the challenges:
- how to select, compose, and generate ambient content?
- how to present ambient content?
- how to re-use ambient content and learning experiences?
- what are the characteristics of ambient media, its content, and
technology?
- how can collaborative, participatory, or social media service better
supported and extended?
- and what are ambient media in terms of story-telling, interactive,
and art?
The special issue aims at a series, and at the creation of a think-tank
of creative thinkers coming from technology, art, human-computer interaction,
and social sciences, that are interested in glimpsing the future of semantic
ambient intelligent empowered media technology.
We are aiming at multidisciplinary, highly future oriented submissions
that help to develop the ‘ambient media form’ for entertainment services, such
as:
• case-studies
(successful, and especially unsuccessful ones)
• oral presentation of
fresh and innovative ideas
• artistic installations
and running system prototypes
• user-experience studies
and evaluations
• technological novelties,
evaluations, and solutions
The following (and related) topics are within the scope of this special
issue and shall act as examples:
• Understanding of the semantics of ambient content
and methods for adding intelligence to daily objects
• Mobile and stationary sensor data collection and
interpretation algorithms and techniques
• Context awareness and collection and context
aware composition/selection of ambient content
• Creation and maintenance of meta-information
including metadata and data management
• Ambient and mobile social networks, user
generated content, and co-creation of content and products
• Characteristics of ambient media, its content,
and technological platforms
• Ambient content creation techniques, asset
management, and programming ambient media
• Algorithms and techniques for sensor data
interpretation and semantic interpretation
• Applications and services, including ambient
games, art and leisure content in specific contexts
• Ambient interactive storytelling, narrations, and
interactive advertising
• Personalization, user models, multimodal
interaction, smart user interfaces, and universal access
• Experience design, usability, audience research,
ethnography, user studies, and interface design
• Business models, marketing studies, media
economics, and ‘x’-commerce
The workshop aims at answering the following questions:
• What is ‘content’ and how can it be presented
when it becomes ‘ubiquitous’ and ‘pervasive’?
• How to select, compose and generate ambient
content?
• How to manage and re-use ambient content in
specific application scenarios (e.g. e-learning)?
• What is interactivity between the single
consumers and consumer groups in the ambient context?
• How can collaborative or audience participatory
content be supported?
• Which methods for experience design, prototyping,
and business models exist?
• How can sensor data be interpreted and
intelligently mined?
• How can existing media such as TV, home
entertainment, cinema be extended by ambient media?
TENTATIVE CONTENTS
· Re-Discussing Semantic Ambient Media - SAME 2009
Workshop Review/Preface by the workshop organizers
· An Advanced Introduction to Ambient Media –
workshop attendees
· Smart control panel: Developing conventional
domestic infrastructures into ambient media Androl X. Li and John V. H. Bonner
Live:lab, Dept. of Informatics, School of Computing and Engineering,
Huddersfield University, Huddersfield, HD1 3DH
· Research on Events in Computer Science Ansgar
Scherp , University of Koblenz-Landau,
Germany
· Movement-Based Automatic Disease Recognition :
Bogdan Pogorelc Department of Intelligent Systems, Josef Stefan Institute,
Ljubljana, Slovenia, Matjaz Gams, Spica International d.o.o., Ljubljana,
Slovenia
· How to Select and Design Adequate Pieces of
Information for an Existing Ambient Display Florian Förster, ICT&S Center,
University of Salzburg, Austria
· Ambient Sound Spaces Philippe Codognet and
Olivier Pasquet JFLI - CNRS / University of Tokyo, Information Technology
Center, Japan
· Enhancing Human-Human Interactions through
Emotional Responsive Ambient Media Radu-Daniel Vatavu Research Center in
Computer Science, Univ. Stefan cel Mare of Suceava, Romania
· Affective Interfaces and Ambient Artwork Stephen
W. Gilroy, Teesside University, Middlesbrough, UK
· Rethinking QR Code: Analog Portal to the Digital
World Seogbok Baik Yuna Oh, KT Central R&D Laboratory, Daejeon, South Korea
Duckwon Jo, HAITAI Confectionery & Foods, Seoul, South Korea Joseph Ji,
DUZON C&T, Seoul, South Korea
PAPER CONTENTS
The submission should include:
- the paper following the
Springer's Guidelines (http://www.springer.com/computer/information+systems/journal/11042)
- the paper should have at
least 30% more new materials
- the article should be up to 20
pages in length
- a document that explains the
new inclusions in the paper
- both documents in Microsoft
word
- author bibliographic sketch
and picture
Although you are invited to submit the full paper, there is no
automatic acceptance. The acceptance is subject to the review of the full
paper.
PAPER SUBMISSION
Please submit your manuscripts for review (deadline 30th
Jan. 2010) to lartur@acm.org
cc’ed to Bjoern.Stockleben@rbb-online.de.
Your final manuscripts (deadline 1st March 2010) must be submitted
through the journals Editorial Manager system: http://mtap.edm. including your paper, please ensure that your
manuscript is marked as being for this special issue.
IMPORTANT DATES
1. Notification that you accept the invitation for a
journal article Jan.
4th, 2010
2. Submission deadline for manuscript Jan.
30th, 2010
3. Notification of acceptance March
1st, 2010
4. First revision for special issue due April
1st, 2010
5. Final manuscript due May
1st, 2010
Intended REVIEWERS (from SAME 2008)
• Shu-Ching
Chen, Florida International University, USA
• Carmen Mac Williams , Academy of Media Arts Cologne,
GERMANY
• Heiko Schuldt , University Basel, SWITZERLAND
• Andreas Rauber, TU Vienna, AUSTRIA
• Mark Billinghurst, Canterbury University, NEW
ZEALAND
• Carlos Ramos, Polytechnic of Porto, PORTUGAL
• Carsten Magerkurth, SAP Research, GERMANY
• Ismo Rakolainen, FogScreen, FINLAND
• Jan Nesvadba, Philips, THE NETHERLANDS
• Gabriele Kotsis, University Linz, AUSTRIA
• Jussi Kangasharju, Helsinki University of
Technology, FINLAND
• Pablo Cesar, Centrum voor Wiskunde en Informatica,
THE NETHERLANDS
• Zhiwen Yu, Kyoto University Yoshida-Honmachi, JAPAN
• Tuula Leinonen, Fakegraphics, FINLAND
• Sofia Tsekeridou, Athens Information Technology,
GREECE
• Richard Chbeir, Bourgogne University, FRANCE
• Bjorn Landfeldt, NICTA, AUSTRALIA
• Konstantinos Chorianopoulos, Ionian University,
GREECE