CALL FOR PAPERS

Multimedia Tools and Applications

 

SAME 2009 MTA Special Issue on “Revising Semantic Ambient Media Experience”

Artur Lugmayr, EMMi Lab., Tampere Univ. of Technology (TUT), FINLAND

Bjoern Stockleben, RBB, GERMANY

Thomas  Risse, L3S, GERMANY

Juha Kaario, Nokia, FINLAND

Kari Laurila, Nokia, FINLAND

 (edts), Multimedia Tools and Applications, Springer-Verlag, 2010

 

 

 

 

 

 

 

The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media – what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer – in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout the natural environment implies a paradigm change of how to think about content. Until recently, content was identified as single entities to information – a video stream, audio stream, TV broadcast. However, in the age of ambient media, the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices, personalized services, and media embedded in the natural environment of the user. The consumer actively participates and co-designs contextual media experience One example is e.g. location based information. Initiatives as the smart Web considering location based tagging for web-pages underline this development. This multidisciplinary special issue aims to address the challenges:

 

- how to select, compose, and generate ambient content?

- how to present ambient content?

- how to re-use ambient content and learning experiences?

- what are the characteristics of ambient media, its content, and technology?

- how can collaborative, participatory, or social media service better supported and extended?

- and what are ambient media in terms of story-telling, interactive, and art?

 

The special issue aims at a series, and at the creation of a think-tank of creative thinkers coming from technology, art, human-computer interaction, and social sciences, that are interested in glimpsing the future of semantic ambient intelligent empowered media technology.

 

We are aiming at multidisciplinary, highly future oriented submissions that help to develop the ‘ambient media form’ for entertainment services, such as:

        case-studies (successful, and especially unsuccessful ones)

        oral presentation of fresh and innovative ideas

        artistic installations and running system prototypes

        user-experience studies and evaluations

        technological novelties, evaluations, and solutions

 

The following (and related) topics are within the scope of this special issue and shall act as examples:

   Understanding of the semantics of ambient content and methods for adding intelligence to daily objects

   Mobile and stationary sensor data collection and interpretation algorithms and techniques

   Context awareness and collection and context aware composition/selection of ambient content

   Creation and maintenance of meta-information including metadata and data management

   Ambient and mobile social networks, user generated content, and co-creation of content and products

   Characteristics of ambient media, its content, and technological platforms

   Ambient content creation techniques, asset management, and programming ambient media

   Algorithms and techniques for sensor data interpretation and semantic interpretation

   Applications and services, including ambient games, art and leisure content in specific contexts

   Ambient interactive storytelling, narrations, and interactive advertising

   Personalization, user models, multimodal interaction, smart user interfaces, and universal access

   Experience design, usability, audience research, ethnography, user studies, and interface design

   Business models, marketing studies, media economics, and ‘x’-commerce

 

The workshop aims at answering the following questions:

   What is ‘content’ and how can it be presented when it becomes ‘ubiquitous’ and ‘pervasive’?

   How to select, compose and generate ambient content?

   How to manage and re-use ambient content in specific application scenarios (e.g. e-learning)?

   What is interactivity between the single consumers and consumer groups in the ambient context?

   How can collaborative or audience participatory content be supported?

   Which methods for experience design, prototyping, and business models exist?

   How can sensor data be interpreted and intelligently mined?

   How can existing media such as TV, home entertainment, cinema be extended by ambient media?

 

TENTATIVE CONTENTS

·    Re-Discussing Semantic Ambient Media - SAME 2009 Workshop Review/Preface by the workshop organizers

·    An Advanced Introduction to Ambient Media – workshop attendees

·    Smart control panel: Developing conventional domestic infrastructures into ambient media Androl X. Li and John V. H. Bonner Live:lab, Dept. of Informatics, School of Computing and Engineering, Huddersfield University, Huddersfield, HD1 3DH

·    Research on Events in Computer Science Ansgar Scherp    , University of Koblenz-Landau, Germany

·    Movement-Based Automatic Disease Recognition : Bogdan Pogorelc Department of Intelligent Systems, Josef Stefan Institute, Ljubljana, Slovenia, Matjaz Gams, Spica International d.o.o., Ljubljana, Slovenia

·    How to Select and Design Adequate Pieces of Information for an Existing Ambient Display Florian Förster, ICT&S Center, University of Salzburg, Austria

·    Ambient Sound Spaces Philippe Codognet and Olivier Pasquet JFLI - CNRS / University of Tokyo, Information Technology Center, Japan

·    Enhancing Human-Human Interactions through Emotional Responsive Ambient Media Radu-Daniel Vatavu Research Center in Computer Science, Univ. Stefan cel Mare of Suceava, Romania

·    Affective Interfaces and Ambient Artwork Stephen W. Gilroy, Teesside University, Middlesbrough, UK

·    Rethinking QR Code: Analog Portal to the Digital World Seogbok Baik Yuna Oh, KT Central R&D Laboratory, Daejeon, South Korea Duckwon Jo, HAITAI Confectionery & Foods, Seoul, South Korea Joseph Ji, DUZON C&T, Seoul, South Korea

 

PAPER CONTENTS

 

The submission should include:

 - the paper following the Springer's Guidelines (http://www.springer.com/computer/information+systems/journal/11042)

 - the paper should have at least 30% more new materials

 - the article should be up to 20 pages in length

 - a document that explains the new inclusions in the paper

 - both documents in Microsoft word

 - author bibliographic sketch and picture

 

Although you are invited to submit the full paper, there is no automatic acceptance. The acceptance is subject to the review of the full paper.

 

PAPER SUBMISSION

Please submit your manuscripts for review (deadline 30th Jan. 2010) to lartur@acm.org cc’ed to Bjoern.Stockleben@rbb-online.de.

 

Your final manuscripts (deadline 1st March 2010) must be submitted through the journals Editorial Manager system: http://mtap.edm. including your paper, please ensure that your manuscript is marked as being for this special issue.

 

IMPORTANT DATES

 

1. Notification that you accept the invitation for a journal article                       Jan.  4th, 2010

2. Submission deadline for manuscript                                                         Jan. 30th, 2010

3. Notification of acceptance                                                                        March 1st, 2010

4. First revision for special issue due                                                            April 1st, 2010

5. Final manuscript due                                                                                      May 1st, 2010

 

Intended REVIEWERS (from SAME 2008)

 

•   Shu-Ching Chen, Florida International University, USA
•   Carmen Mac Williams , Academy of Media Arts Cologne, GERMANY
•   Heiko Schuldt , University Basel, SWITZERLAND
•    Andreas Rauber, TU Vienna, AUSTRIA
•    Mark Billinghurst, Canterbury University, NEW ZEALAND
•    Carlos Ramos, Polytechnic of Porto, PORTUGAL
•    Carsten Magerkurth, SAP Research, GERMANY
•    Ismo Rakolainen, FogScreen, FINLAND
•    Jan Nesvadba, Philips, THE NETHERLANDS
•    Gabriele Kotsis, University Linz, AUSTRIA
•    Jussi Kangasharju, Helsinki University of Technology, FINLAND
•    Pablo Cesar, Centrum voor Wiskunde en Informatica, THE NETHERLANDS
•    Zhiwen Yu, Kyoto University Yoshida-Honmachi, JAPAN
•    Tuula Leinonen, Fakegraphics, FINLAND
•    Sofia Tsekeridou, Athens Information Technology, GREECE
•    Richard Chbeir, Bourgogne University, FRANCE
•    Bjorn Landfeldt, NICTA, AUSTRALIA
•    Konstantinos Chorianopoulos, Ionian University, GREECE